3D Visualization
To show the full exhibition design and experience, I created a 3D prototype in Unity. The exhibition experience takes the audience through three stages. It goes from Above: the mushrooms we see above ground. Then to Among: the fungal spores that is found everywhere in the air. And then to Beneath: the mycelium growing under our feet.
Above Us
The first installation is found in the Above section. Here you find information about the colorful mushroom Turkey Tail. While reading you stand under a screen in the ceiling. When looking up you'll realize that a digital version of the Turkey Tail mushroom is growing above you, and following you around. See the live installation via the link. Click around to grow new versions.
Among Us
The second installation is found in the Among section. Here you stand in front of a screen that says "Among Us". The screen shows a webcam footage of you. By waving your hands, you will be able to push the fungal spores around. Try the installation via the link. Be aware that it uses your webcam, and it can take a few minutes to load.
Beneath Us
The last installation is found when you enter the Beneath section. Stepping into a dark room, you will find that the floor is interactive. For every step you take, a new digital mycelium grows under you. After walking through the dark passage, you enter the mycelium exhibition. Here you find a huge screen, visualizing how mycelium grows and finds food. Try the installation via the link.
Visual Identity
To make a cohesive experience, I created a visual identity for the exhibition. The identity includes a logo, signs, posters and tickets.
BA Project
BENEATH US
For my BA project I conceptualized and prototyped a (fictitious) interactive exhibition for The Natural History Museum of Denmark.
The exhibition focuses on the mysterious and captivating world of fungus. The main goal is to inform and educate visitors in the many forms, stages and functions fungus has. This is done through interactive installations, that reinforces the information read and showed in the exhibition.
When choosing my BA thesis topic, I was very focused on what skills I wanted to practice. Working with an interactive exhibition allowed me to play around with different technologies, approaches and I learned a lot in the process. My main tools were Unity and Blender for creating the 3D visualization, and p5.js for developing the interactive installations.